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Eddy Bogomolov's avatar

This diagram is the honest version. “Agentic” is mostly deciding what to stuff back into the prompt every single turn, because the model forgets everything between calls. The intelligence is cheap. The expensive part is the plumbing: what to load, what to drop, what to keep around. Most agent demos quietly skip that bill.

Eddy Bogomolov's avatar

The “rebuilt every turn” box is where the bill actually lives. You re-send the whole character each turn, so memory and inventory quietly eat the context window until the agent forgets what it was doing. Most people budget for the clever part and get surprised by the bookkeeping. Wiring it is cheap. Keeping it coherent over 40 turns is the cost.

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